唉哟,这次厉害咯,网上搜罗了好久,终于被我找到汉化的保存对话框了,根据网上的一些前辈总结的内容,做了一些修改,
先放个效果图:

首先需要定义一个OpenFileName的类:
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}当然,也不是都用到了,只用到了一小部分,有性趣的童鞋可以个性化一下保存对话框,
然后是最重要的委托GetSaveName()方法:
public class DllUse
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
}挡挡挡,最后调用一下即可:
本支付接口的特点,主要是用xml文件来记录订单详情和支付详情。代码比较简单,只要将里面的商户号、商户key换成你自己的,将回调url换成你的网站,就可以使用了。通过这个实例也可以很好的了解一般在线支付接口的基本工作原理。其中的pay.config文件记录的是支付详情,order.config是订单详情
public static void OpenDialog(ActiononSave) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "Excel (*.xls)\0*.xls\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = UnityEngine.Application.dataPath;//默认路径ofn.title = "保存文件"; ofn.defExt = ".xls";//显示文件的类型ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;if (DllTest.GetSaveFileName(ofn)) { dosomething();string Savepath = Path.GetDirectoryName (ofn.file); Process.Start (Savepath); } }


终于搞定保存对话框汉化了,5555,也是不容易啊!
那位小伙伴有更好的方法希望可以分享给我啊!









